New World level 0 to 200 Engineering Guide

Introduction

New World isn’t just about completing quests and killing mobs. Being an MMO platform, one of the biggest and most important parts of the gameplay centers around trade skills and professions. Yes, today we are going to talk about the skill ‘Engineering’ in the following article. So, stay tuned with us.

There are a total of seven different crafting-based trade skills in the game, and players can choose from these skills to have a profession of their own. These majorly focus on crafting and works as the main source of income in the game.

Engineering is a skill that allows players to craft various ranged-related items, such as Muskets & Bows, alongside the ammunition required for them to function. Higher the level of Engineering, stronger the weapons; simple concept, yeah? Grinding for a higher level in the profession also increments the gear score of the weapon.

You can participate in the activity to train Engineering by locating a workshop or forge in the game. Workshops revolve around crafting ranged weapons, ammunition, etc., whereas, a forge is utilized to make melee-based weapons. You can find Forges & Workshops in most of the settlements, and you can upgrade the tier by taking part in the ‘Town Projects.’

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Connected Skills & Benefits

Since Engineering requires a ton of materials as you’ll be making plenty of ammunition for weapons, the items can either be gathered by trading other players, or you can opt to have a few extra skills along with the professions to help you gather them. The skills connected with Engineering are; Smelting, Leather Working, Logging, Mining, Harvesting, and Weaving.

The most basic requirement in New Word is having Weapons and Ammunitions, so it makes sense why they are in demand in this New World Engineering guide. Any high-level engineer who can make quality weapons is in high demand in the market. You can make the most out of the profession by crafting high-tier items, and then selling them at the Trading Post for gold.

When you use Azoth while crafting, you increase the chances of acquiring various perks. Also, being an Engineer allows you to make hammers and swords, which are the requirements for smaller territories, and by that, I mean, Town Project related.

So, if you want to make better items, you need to get a good enough level in Engineering, and that’s primarily why we’re going to show you the most efficient way to power level in this New World Engineering GUide.

Power Levelling

The only way to level up your Engineering is by crafting plenty of items, and doing so, offers you EXP that counts towards leveling up the profession. It also allows you to unlock various recipes, along with a number of other benefits.

You can always opt to craft Proficiency Boosters that only require Water, Soul, and Air Motes. However, you need to be at least level 20 in Engineering before you start. Also, you need to increase your Harvesting too.

The most noteworthy way would be to target lower-tier items because as you level up, the cost of recipes increases as well. They can cost you double the amount that is listed on the market, and another reason is that you can easily gather the materials required to make lower-tier items for this New World Engineering Leveling Guide.

Levels 0 to 50

From levels 0 to 50, you need to craft 116x Gunpowder. You will need the following items – 580x Charcoal, 232x Flint (2 for each), and 116x Saltpeter (1 for each).

Levels 50 to 63

From levels 50 to 63, you need to craft 51x Treater Wood Bows. You will need the following items – 2448 x Green-Wood (48 for each), 612 x Rawhide (12 for each), and 408 x Fibers (8 for each).

Levels 63 to 78

From levels 63 to 78, you need to craft 111x Treated Wood Fishing Poles. You will need the following items – 5328 x Green-Wood (48 for each), 1332 x Rawhide (12 for each), and 888 x Fibers (8 for each).

Levels 78 to 80

From levels 78 to 80, you need to craft 7x Dryad Walking Sticks. You will need the following items – 560 x Iron Ore (80 for each), 420 x Green-Wood (60 for each), 140 x Rawhide (20 for each), 112 x Silver Ore (16 for each), and 28 x Fae Iron (4 for each).

Levels 80 to 100

From levels 80 to 100 you need to craft 80x Hunter’s Longshot. You will need the following items – 6880 x Iron Ore (80 for each), 5160 x Green-Wood (60 for each), 1720 x Rawhide (20 for each), 1376 x Silver Ore (16 for each), and 344 x Fae Iron (4 for each).

Levels 100 to 105

From levels 100 to 105, you need to craft 14x Wyrdwood Spears. You will need the following items – 1008 x Wyrdwood (72 for each), 1344 x Aged Wood (96 for each), 2688 x Green-Wood (192 for each), 504 x Coarse Sandpaper (36 for each), 280 x Iron Ore (20 for each), and 112 x Rawhide (8 for each).

Levels 105 to 110

From levels 105 to 110, you need to craft 45x Laquered Wood Spears. You will need the following items – 1980 x Aged Wood (44 for each), 3960 x Green-Wood (88 for each), 495 x Coarse Sandpaper (11 for each), 900 x Iron Ore (20 for each), and 360 x Rawhide (8 for each) for this New World Engineering leveling guide.

Levels 110 to 125

From levels 110 to 125, you need to craft 186x Aged Wood Fishing Poles. You will need the following items – 9672 x Aged Wood (52 for each), 19344 x Green-Wood (104 for each), 2418 x Coarse Sandpaper (13 for each), 2232 x Rawhide (12 for each), and 1488 x Fibers (8 for each).

Levels 125 to 130

From levels 125 to 130, you need to craft 81x Star Metal Arrows. You will need the following items – 978 x Starmetal Ore (12 for each), 3912 x Iron Ore (48 for each), 3260 x Aged Wood (40 for each), 489 x Sand Flux (6 for each), 978 x Wyrdwood (12 for each), 2608 x Green-Wood (32 for each), 489 x Coarse Sandpaper (6 for each), and 244 x Feathers (3 for each).

Levels 130 to 160

From levels 130 to 160, you need to craft 107x Wyrdwood Spears. You will need the following items – 7704 x Wyrdwood (72 for each), 10272 x Aged Wood (96 for each), 20544 x Green-Wood (192 for each), 3852 x Coarse Sandpaper (36 for each), 2140 x Iron Ore (20 for each), and 856 x Rawhide (8 for each).

Levels 160 to 175

From levels 160 to 175, you need to craft 655x Star Metal Arrows. You will need the following items – 7865 x Starmetal Ore (12 for each), 31461 x Iron Ore (48 for each), 26218 x Aged Wood (40 for each), 3933 x Sand Flux (6 for each), 7865 x Wyrdwood (12 for each), 20974 x Green-Wood (32 for each), 3933 x Coarse Sandpaper (6 for each), and 1966 x Feathers (3 for each).

Levels 175 to 200

From levels 175 to 200, you need to craft 950x Orichalcum Arrows. You will need the following items – 7600 x Orichalcum Ore (8 for each), 11400 x Starmetal Ore (12 for each), 45600 x Iron Ore (48 for each), 57000 x Aged Wood (60 for each), 6650 x Sand Flux (7 for each), 15200 x Ironwood (16 for each), 22800 x Wyrdwood (24 for each), 60800 x Green-Wood (64 for each), 13300 x Coarse Sandpaper (14 for each), and 2850 x Feathers (3 for each).

World of Warcraft TBC Dungeons

Introduction

World of Warcraft ‘The Burning Crusade’ is the first and foremost expansion of the game which was announced and introduced on the 28th of October 2005 and 15th of January 2007, respectively, in North America, Europe, and Australia. Similarly, it was introduced a little later in Korea (2nd February 2007), Taiwan & Hong Kong (3rd April 2007), and China (6th September 2007). The main features of this expansion included the introduction of the Draenei and Blood Elf races, World of Outlands, an increase of the level cap up to 70, and various dungeons, zones, quests, items, and creatures. On the 29th of June 2011, it was officially integrated into the basic package of World of Warcraft, grant the game subscribers to have access to the content that it had to offer, without any additional cost, for these TBC instances. The expansion was basically released with two versions; standard edition and collector’s edition.

Hellfire Citadel: Hellfire Ramparts (Levels 60 to 62)

The Hellfire Ramparts, also known as the ‘Ramparts’, are the first starting wing of the Hellfire Citadel instance, which is located in the Hellfire Peninsula. The citadel is located in the center of the zone, right in the middle of a broken wall, which had divided the zone as the conflicts began.

Hellfire Citadel: The Blood Furnace (Levels 61 to 63)

The Blood Furnace is the second wing of the Hellfire Citadel, and it is located above the Ramparts. Within the tower, the ramparts overlook themselves, and the entrance to it is on the Alliance side of the citadel, which is the southern side. Once you’re through the entrance, you will notice Magtheridon entrapped by the Fel Orcs’ sorcery, and its blood is being used to develop a new Fel Horde face that is infused with demonic powers.

Coilfang Reservoir: The Slave Pens (Levels 62 to 64)

The Slave Pens, also known as Coilfang Reservoir, is an instance that is located in Zangarmarsh. The region is similar to the Blackfathom Deeps., making it a subterranean region operated by the Naga, for these TBC instances. The dungeon is made up of a gigantic cavern that has huge pipes descending from the ceiling, which is powered by the titanic crystal capacitors. However, the instance is only partially submerged.

Coilfang Reservoir: The Underbog (Levels 63 to 65)

The Underbog is the second wing of the Coilfang Reservoir, which is located in Zangarmarsh. The only presence of Naga in this instance defends the structure they have built to guard their hydra god named Ghaz’an.

Auchindoun: Mana-Tombs (Levels 64 to 66)

It is basically a former Draenei Holy site, which has a Horde faction fortress right in the middle of the bone wasters in the World of Outlands (Terokkar Forest). Honestly, it was just a hallowed ground at first, but then the Shadow Council took over and summoned powerful demons to destroy half of the forest.

Auchindoun: Auchenai Crypts (Levels 65 to 67)

The Auchenai Crypts are a wing of Auchindoun and you can find its entrance just west of the Ring of Observance. The region where it lies is the same as the Mana-Tombs mentioned earlier, and it has turned to an area where various factions vie for its magical power.

Caverns of Time: Old Hillsbrad Foothills (Levels 66 to 68)

The foothills are located in the eastern part of Tanaris, also known as the Caverns of Time, which contains various portals that lead to different time periods and events that occurred in the World of Warcraft. The Old Hillsbrad is similarly a time way accessible in the Caverns of Time. The setting is seven years prior to the events of The Burning Crusade.

Auchindoun: Sethekk Halls (Levels 67 to 69)

Setthek Halls is a wing of Auchindoun, whose entrance is located on the eastern side of the Ring of Observance. When you play it in Heroic Mode, you will notice that there’s a Druid-Summoned boss that drops Reins of the Raven Lord, which is a rare coveted mount.

Coilfang Reservoir: The Steamvault (Levels 68 to 70)

The Steamvault is also located in the subterranean water pumping station called Coilfang Reservoir, which is operated by Naga. It is the only instance where players can run through in Normal difficulty mode, and yet receive Cenarion Expedition reputation rank entirely up to Exalted, in these WoW TBC Classic dungeons.

Auchindoun: Shadow Labyrinth (Levels 69 to 70)

A region where the Shadow Council plots its domination of the Outlands, in these WoW TBC dungeons. The entrance is located in the southernmost wing of Auchindoun, and while the Shadow Labyrinth ranges from levels 69 to 70 on Normal difficulty mode, it is meant for level 70 characters if they’re choosing to move forward with Heroic Difficulty.

Hellfire Citadel: The Shattered Halls (Levels 69 to 70)

The headquarters of the Fel Orcs of the Outlands, which is an impenetrable region that was once known as the base of operations for the first and second world war orcs. The area is commonly referred to as SH, which is The Shattered Halls that serves as the third wing of the Hellfire Citadel. The final boss of the instance is known as Kargath Bladefist, who along with his orcs have now made their home in the citadel.

Caverns of Time: The Black Morass (Level 70)

Also known as the Opening of the Dark Portal, is one of the key time ways that are accessible through the Caverns of Time. In The Black Morass, you will come across a guardian named Medivh, who you must defend along with your party members. The guardian is possessed by Sargeras, who wants to open the Dark Portal to Draenor.

Tempest Keep: The Botanica (Level 70)

Tempest keep is the former Naaru Fortress located in the Netherstorm, Outlands. The fortress is ruled by Kael’thas Sunstrider, who is the lord of the Blood Elves. In The Botanica instance, you must defeat various types of bosses that range from humanoids to demons.

Tempest Keep: The Mechanar (Level 70)

The structure of the tempest keeps in divided into three wings in the sky, and the fourth wing is the satellite of the gigantic structure, also known as the Exodar. The Mechanar instance has two humanoid and mechanical bosses for each of the players to defeat in order to stop Sunstrider.

Tempest Keep: The Arcatraz (Level 70)

The Arcatraz instance consists of four demonic bosses that need to be defeated along with your respective party members in order to stop Sunstrider. The region has an attunement questline that requires players to obtain pieces of a key from the other dungeons of the Tempest Keep; Botanica and Mechanar. This key provides access to the Arcatraz, and only one player is required to have it for the entire party to pass through.

Magisters’ Terrace (Level 70)

A five-man instance that is located on the Isle of Quel’Danas, where you will come across four bosses; Selin Fireheart, Vexallus, Priestess Delrissa, and Kael’thas Sunstrider. They have returned despite the defeat in Tempest Keep: The Eye. Swift White Hawkstrider, Phoenix Hatchling, Orb of the Sin’Dorei, etc. This instance has extraordinary drops.

Blacksmithing in World of Warcraft: Expensive, but Rewarding

Blacksmithing is one of the most expensive of World of Warcraft’s professions. On the other hand, it is also one of the most rewarding of the professions. Specifically designed for Warriors and Paladins, it is able to make chain and plate armor, and almost every type of weapon you could think of. In its higher levels, it can make weapons that rival boss monster’s epic drops in quality. If you are willing to pay the price in materials to be able to craft items, it will be a highly rewarding profession.
Blacksmithing, as stated earlier, is specifically for the plate-wearing classes, the Warrior and Paladin. However, there are a fair amount of chain recipes, so if your Hunter or Shaman is in need of armor, you may have good use for the Blacksmithing profession.

Mostly, Blacksmithing is for creating armor. A fair amount of the recipes are weapons, however. In addition to the many, many armor and weapon plans, there are also a few different side items. You will be able to create various levels of Skeleton Keys, very useful for unlocking doors and chests. You will also be able to create Weapon Chains, an enchantment of sorts that will make it so that a weapon will not be affected by the Disarm ability. You can also make Mithril Spurs, a boot enchantment that will increase the speed of your mount.

You can also make Sharpening Stones and Weightstones. Sharpening stones are one of the essentials for any Rogue, Warrior, or any other class using a bladed weapon. It will, for a half an hour, increase the damage of a bladed weapon. The amount that the stone increases the damage by depends on the quality of the stone. Weightstones do the same thing, except they will do it for blunt weapons, like maces, hammers, and staves, making it useful for any class that tends to use blunt weapons. Paladins would find these useful. Like Sharpening Stones, Weightstones have more of a damage increase if they are higher quality.

If you are a shield user, than Blacksmithing supplies something for you, too. Shield Spikes are an enchantment, which will make your shield do damage when blocking attacks. The amount of damage also depends on the quality of the shield spike. There are four different types, Iron, Mithril, Thorium, and Felsteel. Felsteel will do the most damage when you block, while Iron does the least.

When you get high enough in skill, you will be able to choose a specialization. You may choose either Armorsmithing, or Weaponsmithing. Furthermore, if you choose Weaponsmithing, you may specialize further as a Swordsmith, an Axesmith, or a Hammersmith. These will give you the ability to create extremely powerful weapons, some of which only you, as a powerful Blacksmith, will be able to use.

Blacksmithing is expensive. There is no doubt about it. But, those costs can be cut down extremely by taking up Mining as a secondary profession. And if you are able and willing to take up the cost of leveling up Blacksmithing, it will prove to be a profession that will net you a lot of good weapon and armor pieces. You will even have the ability to create a Legendary weapon, an accomplished feat if you can successfully attempt it.

RuneScape Updates Castle Wars, Improves Castle Wars Rewards

In an unexpected move, RuneScape has updated Castle Wars only two days after the Elemental Workshop III quest update. This second update in one week significantly improves Castle Wars.
Castle wars rewards saw the biggest update. Castle Wars rewards were in need of improvement and now make saving castle wars tickets more worthwhile.

Castle Wars armor can now provide offensive bonuses in castle wars against enemies much like a slayer helm works against slayer tasks. This bonus can be up to 25% depending upon the type of armor worn.

A fourth set of Castle Wars armor has been added to the game. Requiring level 40 defense to wear, the set gives decent bonuses as well as the 25% damage increase against opponents in Castle Wars.

God halos can be purchased for use outside of castle wars. These have no requirements to wear and will slow the drain rate of certain prayers. The specific prayers drained vary depending on what god the halo is of.

Faithful shield is also available. This shield provides very good stats for an item that has no requirements to wear as well as a prayer bonus. Expect a surge of level one defense pures to pile Castle Wars trying to get tickets for this shield.

New capes are available for certain accomplishments. RuneScape layers who have logged the most kills in a game, most flag captures in a game, and have played 500, 1,000, and 5,000 games of castle wars.

Items that can be taken into and used during a game of Castle Wars can also be purchased from Lanthus. Four Ballista parts can be purchased and assembled for use within caste wars. Ballista ammunition can also be purchased. The ballista will fire upon all enemies within range until it is out of ammunition and can be destroyed by the enemy.

Potion sets can now be purchased for one ticket each set. Geared specifically towards melee, ranged, and magic, these sets can only be used within Castle Wars.

Within Castle Wars, RuneScape players can now use flares to alert teammates where to aim the catapult. RuneScape players will find this very useful for using a catapult to destroy an enemy ballista.

A take-5 item option has been added to the equipment tables for faster taking of items.

Castle Wars has been added to the high scores so RuneScape players can be recognized and ranked for their accomplishments as well. RuneScape players can use this to tally how many times they have completed a game of castle wars.

Final Fantasy Tactics Advanced 2: Grimoire of the Rift (DS)

I’ve been playing this game for over 60 hours and my Grias, the dragon winged hotties that fire blazing death from the back row, still don’t have access to two of their four possible job classes. What does a turn based surgeon like myself have to do around here?
I’m not too sure why I’m worried. I’ve got this master monk Bangaa over there that will shred your soul if you look at him the wrong way. Not to mention that pair of samurai just cold chillin at the bar. They’ve spent some time learning to be ninjas, FYI. Then there’s my illusionist, oh and that little cat with the sour face on, he’s got cannons under his jacket. Better check yourself.

This is the third time around for turn based strategy gaming in the world of Ivalice. The original Final Fantasy Tactics was for the PS1, and the second iteration was Final Fantasy Tactics Advanced for the GBA. In Grimoire for the DS many, many things have stayed the same so if you enjoyed the first two you’ll love the third. There are still black mages and soldiers and archers and potions, oh sure. But there are also new races and new job classes and new spells and abilities as well. Oh, and the judges are back.

Combat

Let’s get into it. Let’s talk about my best six versus the world. The combat in Grimoire is difficult to even call combat. First of all your boys cannot die. They can get knocked out but ultimately suffer zero penalty for the inconvenience. Of the dozens of job classes available to you throughout the game anything that might feel like a support class should be immediately bypassed. (I’m looking at you, Fintlock. I mean honestly why create a class that brandishes not guns, but hand cannons and then have these iron monstrosities heal teammates?) The AI in nearly all battles is so inept that even when facing a superior force you will catch some enemy Warrior class taking time to diminish the magic power of a fighter on my team that doesn’t even cast spells. The boards are full of people discussing what is the best class to raise a melee character in to get the best stats. Here’s a hint: it doesn’t matter, every fight is a cake walk.

Which leads me, at least, to wonder why have I spent 60+ hours playing a game that doesn’t really present any challenge? The answer is apparently that I like to play dress up with dolls. That is all I care about. I want my team to be three fighters and three gunners. I have to win some auctions so that I can put ninja tabi on everyone so they are super mobile. That’s right I’ve spent hours, HOURS, doing what is ultimately shoe shopping. It bothers me to no end that the special story characters that cannot be removed from my clan don’t change sprites when they change jobs. Ninjas look cool, man. That is the point of ninjas. If the main character becomes a ninja he should play the part at least a little, no? I’m nitpicking.

Jobs, Bazaars, and Auctions

In the first Tactics all a character needed to switch jobs was the prerequisite skills in other jobs. In FFTA a character could only learn skills from particular weapons. Now in FFTA2 a character needs not only the weapons to get the skills to get the jobs but for many jobs you also need to complete a specific mission first. It’s actually even harder than that. To get the weapons to get the skills to get the jobs you have to collect “loot” from dead enemies and completed missions. Once you have the right pieces of loot you can then turn them over to the Bazaar to create the weapon or armor or accessory. Then, and only then, can you buy it.

Another way to score some of the more premier items is by participating in the annual regional auctions. The auctions are a sort of mini game where first you bid against a number of opponents in an attempt to win all the lands of the region. All bidders start with about the same number of coins and through consecutive rounds of bidding try to win each land. Once you’ve won all the lands in a region the next auction is for items, not lands. If this all sounds too menial for you rest assured you really only have to do one auction. After that, you can skip them.

It’s perhaps not challenging enough to even be called a strategy game anymore and the developers have put some unreasonable road blocks in the way of building the team you secretly want to lead in real life. This doesn’t change the fact that I’ve spent over 60 hours playing it. The desire to do one more turn or complete one more mission is a fierce one. It is extremely easy to pick up and play for a few minutes or a few hours.

Oh and if anyone is looking forward to a story as complex as the War of the Lions, yeah, you’re not going to be thrilled with this drivel. It’s closer to the Never Ending Story. But without the righteous flying luck dragon.